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Gameplay
The gameplay presented below represents the initial vision proposed to the community by the MechaChain team. We want to integrate the community into the game design and development process through the MechaChain DAO. This vision will evolve and change to best reflect player expectations and market opportunities.
Gameplay is subject to change depending on the video game studio and the information provided below is not a commitment by the Mechachain team. The team will do its best to offer the most accomplished gameplay possible.
The gameplay of MechaChain is based on four gameplay experiences:
  • The customization of your mecha in the workshop
  • Mecha battles
  • The NFT marketplace
  • Galactic conquest on the MechaChain console
Mechachain is not a usual FPS and we want to direct the gameplay towards a fierce war with the objective of collecting mechanium.

The workshop and the customization of the Mechas

Composition of a Mecha

A Mecha is an assembly of 3D NFTs whose central element is the Mecha's body. It defines its visual identity, its affiliation (Assimilated or Pure-Gene), its primary characteristics as well as the slots on which other 3D NFTs, called modules, can be grafted.
On the first series, i.e. the first bodies developed by our artists and engineers, the following locations are currently being considered:
  • The energy core, generator module, which will determine the color of the mecha.
  • The left forearm module (example: weapon, shield, harpoon).
  • The right forearm module.
  • The left shoulder module (example: weapon, force field).
  • The right shoulder module.
  • The back module (example: wings, reactors).
  • The badge representing its rank and its membership in one of the factions of the universe.
  • Technologies conferring two special capacities.
Moreover, each body has a unique serial number. This list is not fixed and can be modified depending on the various series and bodies.

Modules

Each module can affect the statistics of the mecha (attack, speed, defense, ....) and/or be used offensively, defensively or to move around, as for reactors for instance. Acquiring and assembling NFT modules allows you to develop your own playing style.
The workshop: assembly and definition of the playing style
The workshop designates the 3D interface from which the pilot can:
  • Assemble the NFT modules in his possession on a mecha body
  • View the statistics, effects and abilities of each NFT and of the assembled mecha
  • View the attacks, movements and 3D rendering of the assembled mecha
  • Repair modules damaged in battle
It comes in the form of a 3D warehouse and of an inventory that also offers advanced sharing features on social networks: boomerang video export on Instagram, 3D image export on Facebook and more.

The assimilation gauge

In the specific case of an assimilated mecha body, the latter also has an assimilation gauge, reflecting the degree of symbiosis of the transhuman pilot with his bio-mechanical robot. A value of 100% means that the pilot fully inhabits his machine.
This value increases a little more each day as long as the assimilated mecha's setup remains the same and gives the mecha improved characteristics. If the pilot changes his setup, this gauge decreases immediately.
This creates two distinct play styles. Where Pure-Genes benefit from adapting their setup to the arena and opponent before each fight, Assimilated are encouraged to define their strategy and mecha identity for the long term.

Arena battles

Battles

The player, a mecha pilot, joins the fight controlling his own machine, customized and assembled from modules to reflect his own playing style.
Each mecha has:
  • An amount of damage that he can take on his body, after which the mecha is out of action
  • An amount of damage that he can take on each module, after which he is out of action
  • Attacks, abilities and characteristics determined by his modules and body, allowing it to fly, shoot, deploy a shield and more.
Depending on the arena, the victory conditions may vary; in addition to the typical death match, other scenarios will be proposed and developed in accordance with the community's wishes, expressed through the DAO.

View

Battles will be played from a third-person perspective, initially on mobile, and then from a first-person perspective in anticipation of a VR-first version.

Arenas

The arenas will take place on the surface or in the surroundings of the colonized planets, in various settings: colonial cities, mountains, factories, spaceships and more.

Rewards

When a team or a player wins a battle, he wins Mechanium that he can use to repair and improve his mecha, allowing the most talented pilots to earn rewards. This last point is detailed in the Tokenomics section.

Marketplace and module rental

Accessible from the Workshop, the NFT marketplace allows you to buy and sell NFT modules, but also to rent modules for a defined period of time.
The NFT module rental is a unique system that improves the economy and the game experience in several ways:
  • The generation of Mechanium rewards for the module owner
  • The opportunity to explore a variety of game styles for the pilot
  • A lower cost of entry for the beginner player, who can get started on MechaChain at a lower price and without acquiring NFT beforehand
The player can choose to rent a module or a complete mecha.

The MechaChain console

The interface

The MechaChain console is the connection gateway to the interstellar network, allowing the pilot to enter into a symbiotic relationship with his mecha and to pilot it. It is presented as a 2.5D galactic world map allowing a macro-scale management and a larger vision of the game universe.

Planets and terrains

Each planet represents a battle arena where players can fight. They are divided into terrains, which each player will have the ability to purchase for rewards.
We will gradually reveal the planets with an initial number of 5. Each planet has a predetermined number of terrains.
The terrains are represented on a world map cut out in the shape of regions with texture, with the aim of having them in 3D.
The terrains will have different sizes: common, rare, epic, legendary, mythical.
Each terrain will allow for instance to capture a part of the fight rewards in the arena. The bigger the field, the bigger the rewards.
The terrains will be available on MechaChain's website and on the launchpads that will be announced. They will be visible on the opensea marketplace.
For the first planet, 800 common terrains will be available, 620 rare, 420 epic, 140 legendary, 20 mythical.
When loading the image of a planet, the player will be able to observe:
  • A visual grid on the planet showing the presence of terrains.
  • At the bottom: the ranking of the players who own the most land.
  • On the left: the games currently being played and the possibility to create a game.
  • On the right: the details of the game and additional information.
By clicking on the planet, he will observe:
  • The display of a 2D map with the terrains, the affiliation (species that owns the terrain) and the names of the latter.
  • A click on a land will display the information, the name of the player who owns it, his links to his social networks.
  • A click on a purchasable area will give the possibility to buy it according to the affiliation.
The name of the fields and the logos displayed will have to respect an established graphic charter, in order to allow the companies and players to gain visibility without disturbing the universe.
Last modified 5mo ago